﻿// Guids.cs
// MUST match guids.h
using System;

namespace Perovich.GameObjects.Tools
{
    static class GuidList
    {
        public const string guidPerovich_GameObjects_ToolsPkgString = "175bce18-dfe2-4c19-84a4-d844805a3a0d";
        public const string guidPerovich_GameObjects_ToolsCmdSetString = "50e5ecdc-1dd0-4064-bfbc-c8794db42447";
        public const string guidPerovich_GameObjects_ToolsEditorFactoryString = "eb80912d-6e44-48d8-961c-c727a8427a04";

        public static readonly Guid guidPerovich_GameObjects_ToolsCmdSet = new Guid(guidPerovich_GameObjects_ToolsCmdSetString);
        public static readonly Guid guidPerovich_GameObjects_ToolsEditorFactory = new Guid(guidPerovich_GameObjects_ToolsEditorFactoryString);
    };
}